We offer you the passage of the first episode of the final season of The Walking Dead, which tells about the adventures of Clementine and her smaller companion Hey Jay.
Unlike previous series of titles, you will control Clementine, watching what is happening with a third-person view. The camera is very similar to the one we saw in Resident Evil 4.
To make attacks, use two keys (or gamepad buttons) - E and Q. The first key allows you to wound a zombie, knocking him down, and the second - to finish him off, attacking him in the head. Similar functions are performed by the B / Y buttons and the "circle" / "triangle" on the Xbox One and PlayStation 4 joysticks.
You can explore the space around the house, then use the crowbar that you got out of the car to break open the door.
Collectibles. Collectible items appeared in the game - various décor elements that you can use (running ahead) to decorate your room at the school for difficult children of Erickson.
First collection item. Outside the building at the train station you can find a deer skull. It is located on the side of the house, in the farthest part of the location, where you can get if you pass by AJ looking at a tire suspended on a rope (improvised swing).
Once inside, you can decide how to proceed - ask AJ to get to the cashier through a narrow window, open the door, or pick up the key from the zombie belt, but in this case you will have to kill them.
With it, you can open the door.
Going outside, you can go to the right, but in fact you need to turn the corner so that Clementine finds an unknown black boy. Treat him as you see fit — in any case, a teenager with a bow will appear, who will subsequently lower the weapon so that Clementine will begin to trust him.
They can be put in the room for decoration.
Follow the corridor to the right, talk to Ruby, and then go to the hall with the piano, played by Louis. AJ will be there too. When the guy starts playing a song about Clementine, then decide what to do - demand that he stop, state what you like, etc. At the end, you will need to advise AJ to play the piano or not.
Marlon will appear, stating that there are more dead bodies than originally thought. Clementine will have to help. Talk to Violet, and then proceed to the battle.
Kill a couple walking around with Clementine, using the stun and kill keys. Do not try to immediately kill the first zombie without stunning: the second enemy will have time to get close to the heroine and bite her.
Then use a few traps, and after the order of Marlon, defeat the remaining group of walking. First, deal with a couple to the left, and then - with two dead men a little further.
When the battle ends, Clementine will have to help AJ make friends with the guys at Erickson School.
The third collection item. You can chat with many people, but first go to the far right corner to find live flowers on the concrete wall.
Talk to Ruby. It does not matter that you advise JJ - the girl will forgive him.
Then you can pass to the left of the entrance door to the building to find Violet and Tena standing near the graves. In fact, they contain the belongings of the murdered Tena sisters, and it is them that he remembers here. Be sure to talk with the two guys sitting on the sofa on the right, cook Omar with Luis and Aasim, chronicling events.
AJ will steal the diary of the last one, and you will have to decide whether to allow the boy to read the last sentence or order him to hand over the personal thing to Aasim. Expect the appropriate reaction.
It would not be superfluous to recall that the way you let AJ behave will affect his development as a person.
During the dinner, you can make a belch, but in this case Ruby will rise from the table, or ask He-Jay to monitor his manners. Next will start the card game. Answer as you see fit, and ask questions that interest you.
It doesn’t matter whether you killed or not, you can talk about what really happened, or say that Clementine never killed the people she loved.
Before going to sleep, Violet will appear in the room and she wants to pick up the box with Sophie's pencils and take it to Tena. Choose what to do - ask Hey Jay to return the things or say that he can keep them for himself, because Violet allowed her to do this. Regardless of the decision made, the girl will allow you to complete the Hey Jay drawing and you will get fourth collection item, which can be hung on the wall.
The next morning, Clementine and the boy will be in the office of Marlon, where they will meet the playable Ten. Talk to him, and when AJ tries to pick up the toy, then choose what to do — let him keep the toy for himself or tell him to return it to Tennessee.
You can trust Marlon and stroke Rosie, then give her the order, or apologize and say that you can't do it.
Marlon will give Clementine a map, and you will need to click on several interesting places. It is not necessary to consider all points, it is enough to study the forest land, a hut in the lower right corner, as well as the station where you tried to find food. After that, a corresponding prompt will appear that you can close the card on RMB.
At the same time, it does not matter whether you catch hares or not.
2. Returning back, Aasim declares that all the traps are broken, so he will offer to go to the girls in the river and find out how they are doing.
3. You will arrive to the house before them. Come inside and look around. It is necessary to pick up a cigarette butt from a roll-up in order to continue the plot, but do not rush: be sure to take the same cat skull located on the fireplace.
4. And then the girls will appear and, in general, everything will end the same: Aasim and Brody will go back to school, and you and Violet and Luis will go to the station.
Make your way to the building while Louis distracts the zombies. It will be necessary to kill the three walking, who will stand in the way of the Clementine. And then you get into the house, where you can reopen the door and send AJ to look for canned jars.
When the guy finds them, Abel will appear, a man with multi-colored eyes, the owner of roll-ups.
In any case, you will get another drawing, which is the sixth and last collectible item.
That night Clementine will wake up because of the strange noise coming from the basement. Go outside, move along the corridor and try to open the door to the basement. It will be locked, so Clementine decides to get out.
On the street, follow diagonally forward and to the left, be sure to pick up a brick from the ground and use it to break the lock on the hatch leading to the cellar.
Brody will tell a terrible secret about how Marlon dealt with the sisters of Tena, and what about also he decided to do with Clementine and AJ if the raiders can find them. After that, you will need to find a lantern, pick up a ruler and try to get out of the basement. Understand the revived Brody, then go outside.
In the end, all the guys will support Clementine, having turned against Marlon.
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