The disagreement between Furrante and Eldis reached a critical point, and Furrante demanded that she answer for her crimes before Principipi - and appointed me as executioner.
To take this task, you need to get to the plot "The Coming Storm." Before him will have to decide the fate of slaves Cruxpur - help them or kill everyone. Your decision does not matter!
In the first case, you will find yourself on the shore from the side - interact with the stones and use a rope with a hook or athletics to get inside the fortress.
Follow forward until the guard catches you. If you do not want problems, then agree to leave the fortress. You will find yourself in the yard.
Any pirate attacked blows the alarm through the horn, so killing someone is noiselessly difficult. Also, you are attacked by a pirate, whom you twice caught your eye on when visiting some forbidden territory.
Surrendering and hitting the yard, explore this place. Benvet hides in his chambers - you can get there by fight, and you can go a more cunning way. Rise a little higher and in the center of the fortress find the door leading to the tavern. For some reason, when you hover the cursor, it will be called “Courtyard”.
There will be two characters of interest to you - Siri and Mirke. The first is needed on the personal quest of Serafen, the second - on the current task. Talk to Mirka and persuade to help in order to lure Benvet.
Mirka will say that for this you need to throw a good party.
In addition, Mirke will tell about the passion of Benvet, who loves to play the harpsichord on the right. You can immediately interact with a musical instrument to plant a bomb inside. You can buy it from the merchant of the Dead Light, located on the right side of a huge courtyard.
You can plant a bomb yourself without being interested in Mirka.
The first thing that is required for a good party is rum from Eldis' personal reserves. Exit to the main courtyard and go to the right. There will be steps leading up to the door.
The door is guarded by a pirate - either you need to convince her to skip a group of heroes, or to distract her in some way. Chat with Mirka and Siri (after the conversation with the pirate) about her to find out that she owes money to a certain gambler who constantly deceives her. Go to her and tell about it. More woman near the door will not appear. There is another way - near the entrance gate, on the left side is the same sharpie.
Even to the left, in the corner, you can see the load suspended on a rope. You can cut him off, which will cause panic - the very guard will come running here. But the woman will leave her post for a short time - you will have one attempt to get to the upper tier.
Upstairs, right on the roof there will be several clusters of cargo. Among the bottom in the locked chest is the right bottle of rum. Return to Mirka and pass the bottle to continue the quest.
Next you need to get a good snack. Descend from the chef fortress. To do this, go down to the dungeon from which you were thrown out. If the rum was delivered to Mirka, then at the entrance to the dungeon you will see several pirates leaving it.
Go up and get to the kitchen to get the stew. The kitchen has a staircase leading up to the tavern. You can use it, but you have to break the door.
Give the stew Mirke, then watch the cut-scene. At the end of it, Benvet will appear, play the harpsichord and die (if you planted the bomb).
Once this happens, the task will be completed, and you will only have to visit Dennadj and chat with Furrante about the next quest. After Benveth's death, the minimum number of guards will remain in the Dead Light.
Dance with death
Aldis asked me to meet her at Dunnedge, from where she was going to organize a hunt for Lucia Rivan's ghostly ship, the Floating Hangman.
This quest will be available after talking with Algys or Furrante at the end of the Thieves Honor quest. Let me remind you that after it is completed, one of these characters must remain alive, who will become King Principe, sitting on Dennadzh Island. After the conversation, follow to Nekitaka and go to the location "Sacred Steps".
Enter inside the tomb in the lower left part and find the tomb of Izeir guarding the est.
If you fail to convince him, you will have to fight with the guard, and then pick up the item. Next, go to sea, go to the deck of your own ship and open the inventory. In the quest items there will be a checkbox - right-click on it, then select the command associated with reading the oath.
Go there and talk with the girl on all topics in order to learn about her counter offer - not to help, but to kill the slave traders Krukspur.
Also, Eldis asks for different information about Captain Furrante, promising a valuable reward for her. Share your knowledge with her and get well-deserved copper. This will not affect your relationship with Furranta!
Swim to the island where you will be met by a girl who is an agent of Eldis.
Go there and have a talk with their head, Roasare.
Plus gain the trust of the tribe.
The descriptions of each of these quests are given separately.
Reward: 2500 copper, 30 375 experience points. Furrante will reward you with the Flotoboy crossbow, and Eldis with the Black Blade's cloak.
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