Monster Hunter Generations Ultimate Review

Monster Hunter World is sold like hotcakes, having won the hearts of not only the console audience, but also reaching the secluded corners of the soul of PC gamers. Who suddenly realized that hunting simulators are cool, especially if you need to hunt not for boring moose with deer, but for real monsters like dinosaurs. But MHW still requires steep iron for its launch, and therefore could hardly get out in its original form on the Nintendo Switch, and the audience at this console is very large. For her, they decided not to release a new hit, but a reissue of another cool game of the series, but with Nintendo 3DS.

We updated it, and now we have Monster Hunter Generations Ultimate, a new hit for the Switch and a great game for everyone who has never played it.

As is often the case with the original Japanese projects, the game got to us a very difficult route. Monster Hunter Generations originally came out on the Nintendo 3DS console in Japan called Monster Hunter X in 2015, reached other markets in the middle of 2016 called Generations, and then received an updated version called Monster Hunter XX, which again came out only in Japan in March 2017. It was the same game, but with a bunch of new additional things that made it bigger and more interesting for real fans who had studied everything that was possible in the original X version.

The same Japanese version was published in HD format (after all, the 3DS capacities are quite modest) in August 2017 for the Nintendo Switch, and this version was published worldwide in August 2018 under the name Monster Hunter Generations Ultimate.

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Actually, the previous paragraph makes it clear that this is a HD reissue of a 3-year-old game with 3DS, which, moreover, was a year late for its potential buyers. But does this make the game worse and does this feature make the players turn away from the project? No, because we have a great, still exemplary version of the Monster Hunter, which looks good and you can still take it with you safely.

And although it’s not exactly a competitor to Monster Hunter World, it has its own face and several unique features that are worth talking about. Because those who began to get acquainted with the MHW series may not be ready for what they see in the MHGU.

Graphics, I think, it makes no sense to compare. She’s just nice. Not perfect, not the best, with blurry textures and lack of polygons in the game world, it still looks very good on the small Switch screen, but looks like a guest from the past on the TV screen.

The design of monsters, armor and some effects, as well as the overall graphic style, draw the picture to the proper level, but you should not expect miracles from it. After all, the main trump card of the game is the gameplay, and the graphics just do not interfere with getting pleasure from it, but no more.

The first thing that you immediately notice — gaming locations. They are small and not solid, this is a chain of limited islands that are connected by transitions that load the next part of the location when they are reached. If the monster chases you or runs away from you, it also dives into these transitions, and you have to run after it, endure the load and fight on. This is the most annoying gameplay element after MHW, because we all have already got used to the large and seamless locations.

In MHGU, sometimes in order to deliver one final blow to a half-dead monster, one has to go through 3-4 downloads, which is incredibly annoying. Even taking into account the fact that parts of the location are loaded pretty quickly.

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The second thing that you will not notice immediately — the game is built on a grind, it is put at the forefront here, it controls everything and is a key gameplay element. Hunting monsters, collecting sets, the development of your hero — only a consequence of the endless grind, otzhirayuschih 80% of the gameplay. You will grind so much that many Asian MMOs will only whistle with envy — in order to be able to kill the most terrible monsters you need to go through more than one circle of hell from gathering, killing every little thing and clearing locations from everything useful that can turn up under your feet.

Built with the expectation of attracting new MHW players, in which there is also a lot of grind in fact, it will seem compared to MHGU as a children’s toy, where everything goes free and quickly. And so the newcomers, who first learned about the series at MHW and decided that MHGU will be an easy walk, will seriously become sad at this moment.

But for everyone else who has been familiar with the series for a long time, this gameplay is not something surprising. The game about the hunt, in which you must somehow develop your hero, creating new objects for him and fully engaged in his provision, cannot be different. Therefore, at the time of the MHW release, many hardcore fans of the series only shrugged when they heard tens and hundreds of hours spent on the novelty, which are needed to vyfarmit everything (not taking into account the event bosses and the added content) — MH always had to spend several times more time to achieve tangible results.

Another important, third difference from MHW is that Monster Hunter Generations Ultimate does not bother to explain the underlying mechanics. That is, the tutorials are superficial here, for a normal game you need to either understand how everything works, or watch the video, and no one drives you by the hand either. Since this is actually initially and essentially an addon over the previous game, it means that you have already figured out everything before.

And no one thought it necessary to once again explain something to those who just bought the game.

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After reading all that is written above, you probably think about what this then offers Monster Hunter Generations Ultimate, which would make it an attractive purchase if you already play World? The answer is simple — this game is many times larger and more diverse. For example, from the start, 93 large monsters are available for hunting, each with its own mechanics, features, behavior and ways of hunting for it. Naturally, in order to kill them, just a huge amount of armor, weapons and unique perks are offered, which can be combined with each other and get the most lethal sets.

You have already seen all this in MHW, but since their number is much higher in MHGU, then there are much more combinations here.

Also in the game there is an additional mechanic Hunter Arts, special skills that are activated already during the hunt. These are unique buffs, super-attacks and additional abilities that can be activated several times during a hunt, but giving a tangible boost to your abilities. For example, «dancing with the sword» will chop your enemies into cabbage, inflicting huge damage on your opponent’s body parts, and «strengthening the walls» will turn the hunter’s body into solid armor, when you can’t normally evade enemy attacks, but you can withstand a huge monster’s blow.

In combination with passive abilities, armor and the right weapon each of these techniques plays into the hands of the hunter, allowing the player to create a unique fighter for any style of play.

Also in the game there are Hunter Styles, skill sets that completely change your fighting style. In the Ultimate-version of their 6, that is, for the weapons you have available 6 different styles of combat. For example, there is an air style in which you will build on monsters, take off into the air and beat them with a series of attacks from above. On this is built combo gameplay.

Or a style in which you can equip more Hunter Arts, allowing you to more often use these super abilities in battle.

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Given that the game does not provide an ultimatum option for all occasions and each high-level monster requires a unique approach, not using detailed guides and trying to understand all this diversity alone you can spend more than one hundred hours just to understand how you like play. And the real hunt will not begin.

Unfortunately, moving from MHW to MHGU is still difficult. Multiplayer in the game for the Switch is sharpened for a local game with consoles in the same room, so there may be some problems with connecting and searching for players, as the game can draw gamers from another region to itself, providing lags and problems during the co-op. It is quite difficult to play at the same time, and it is impossible to figure out a swoop at all.

Plus graphics and crushing locations add fuel to the fire.

But once all these problems are overcome, you will have a truly ultimate experience with Monster Hunter as a series and you will understand that Monster Hunter Generations Ultimate fully justifies its name. This is one of the most difficult and deep projects of the series, a wonderful sample of the genre, and hardcore game is not for everyone. Therefore, fans and sweep it from the shelves, poisoning under the bewildered glances of newcomers from MHW to play in the Switch-port of the project with 3DS.

Because the gameplay put here at the forefront is still very good.

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