The content material:
- The design of the deck
- Cards with the characters
- Attack the enemy
- Gold and murder
- The item shop
- The sequence of moves
Artifact – new digital card game from Valve that is significantly different from any other CCG and TCG, tested you before. Despite this, there are in the project and some similarities with Hearthstone and Magic: The Gathering. The main difference, is striking, is that the action takes place simultaneously on three boards, each of which represents a separate track maps from MOBA Dota 2.
You have a team of five heroes, each of which can move between tracks and use lots of spells or abilities. They help the creeps that appear on the tracks and play the role of «cannon fodder». You can also use a variety of maps with individual spells and abilities.
To win in battle, you must win two of the three tracks.
Artifact is much more difficult of their digital competitors. Despite the presence of a great tutorial from Valve, excellent explain the basic principles, there are many nuances, which it does not cover. And we will tell you all about it in detail.
The design of the deck
The first thing you need to understand the Artifact is a deck of cards. It consists of three separate categories – the main deck, the set of objects and maps with the characters. You should be in the hands of exactly five characters, as in DOTA 2.
The main deck and heroes are divided into four different types depending on color – red, green, blue and black. Read more about them:
1. Red cards usually allow you to make direct attacks on the enemy causing great damage.
2. Green cards are defensive magic and control over the creeps.
3. Blue cards will allow you to use powerful spells.
4. Black card give you access to abilities silent killers with various tricks and manipulation of death.
There are plenty of theories and advice on how to properly build your deck, but you can display a common pattern: red and green cards are good, starting early and ending stages of the middle game, and the blue and black allow you to dominate from the middle to the end of the battle.
The color of your characters determines what cards you can play, so the choice of these five maps will be crucial. You can build a deck with any number of those or other colors, but still will have the advantage of a deck with one or two colors, because it’s easier to understand when and where to use their abilities and opportunities. The build of the deck determines when the game will take each of the characters.
The characters in the first three slots will come into play in the beginning of the battle, the fourth will appear in the second round, the fifth in the third.
You will be able to choose spells, upgrades and creeps that will be included in the deck. Each called a hero adds to a deck of three cards associated with it. These cards will work particularly well with the abilities of the hero. If not that, then one could say that this card with the usual spells. In any case, you can use them in any place where allow you to cast the same color.
This means that the first 15 cards for the main deck will be determined by the choice of heroes.
After you play a particular map, it will not disappear, but will return to head, and shuffled. You can’t use the card just as it happens in Hearthstone. This means that a small deck have certain advantages. For example, you can often use the same map it happens in a large deck.
On the other hand, the more cards in the deck, the wider the range of possibilities will be available to you in battle.
The final destination of building a deck is choosing the items. These include weapons, armor, and accessories that can be equipped by heroes. There are also consumables that offer different effects.
Cards items not separated by color and purchased in the shop with gold you earn in every match. The shop becomes available between rounds. Asking a deck of items, you decide which of them will appear in the store. You must have at least nine items to use, although there is no upper limit for the deck.
Similarly, the cards main deck: minimum quantity is 40 pieces, but there is no upper limit.
It is important. Once you buy a map, it will not appear in the store.
Cards with the characters
Hero cards, Artifact is generally similar to cards unique characters from other card games. They have parameters that define the attack power and health. Some cards have an additional feature – the armor, further reducing incoming damage, or you can get certain buffs.
You can’t activate the spell, if the current track no hero of the same color, so it’s important to spread characters across the Board.
The heroes usually have a passive skill. For example, Carla Khan has the skill «warmonger», which allows to put an additional four points of damage when attacking towers. There are a few heroes without a passive perks – for example, the Axe.
But it kompensiruet other ways: the same Axe much more attack power and maximum health.
In General, any hero much higher power and health compared to the majority of creeps, but a unique feature of each of them is that they simply can’t die. If the hero ends KHP, it is temporarily removed from the Board. He is the fountain of life.
There the hero will stay for one full round, but can then be placed on any selected track.
So, the deck is assembled, it is time for the game. Battle in the Artifact are on three boards, each of which is a separate track DOTA 2. Don’t worry if you suddenly have not played DOTA 2 and don’t understand what is a track in MOBA. In Artifact, this means only one thing: you need to play simultaneously on three boards instead of one as in other card games.
Each track is divided transverse horizontal line exactly in the middle. The upper half refers to the half of the opponent, the lower your. There are no restrictions on the number of cards that can be laid out on the track.
If you or your opponent adds a card which simply do not fit on the screen, it will be hidden on the side. To see all the cards in this case will have to scroll through a track left or right.
In the extreme top and bottom rows on the Board located tower. Bottom tower belongs to you, the upper your opponent. Your goal is to destroy enemy towers. To win the game you need to win on two tracks, that is to destroy the two towers of the enemy.
Each tower had the same amount of HP – 40 units. If you destroy one tower, in its place there is the Ancient with 80 HP. If instead of the second ordinary (with one of the other two tracks) will destroy the Ancient, the game again will end your victory.
Thus, in Artifact there are two ways to achieve victory: destroy the tower in one of the bars, then kill the Ancient, or destroy the two towers on two of the three tracks.
You will walk sequentially on each track. When it starts a new move, you need to choose the action on the left lane, then middle, at the end on the right. The course ends with the opportunity to purchase cards with the subject.
Then the cycle repeats again and again.
Actions in each track more or less independent from each other, but you need to make strategic decisions about where to use one or another hero, what to fix, etc. for Example, if you set one track all available red characters, the other two will no longer be able to use spells red. Some cards may have an effect on other paths: for example, you can spend mana on one track to gain an advantage on the next.
The creeps – iconic characters DOTA 2. These little creatures move around the lanes and automatically attack the enemy tower. And that is their main purpose in the Artifact. The heroes and creeps – primary units on each track.
In the beginning of the game tracks automatically appear three creep melee you and the enemy. Each creep of the same parameters two units of power and four units of health. They will be distributed along the paths at random. It could be three separate tracks or one common to all three creatures.
Two more melee creep will appear in two subsequent rounds.
You can spend mana to play the creeps in the hand. This will lead to the emergence of minions with unique abilities and completely different parameters than from melee creeps by default. Some creeps have an effect on the game at the moment, when you get on the track. For example, Oglodi Vandal automatically damages enemy tower four units of damage.
Others may have passive effects which are automatically triggered under certain conditions. There are active perks that can be re-ustsa after a short cool down.
Unlike characters, as soon as the creep is destroyed it is lost forever. In most situations it is not so scary, but powerful creeps in terms of damage could even surpass your heroes, so it is so important to protect.
Attack the enemy
Attack opponent’s Artifact is different from the action in all the other games. Instead of having to choose a map and a target for attack cards in the Artifact strike at the enemy automatically. Heroes and creeps will attack enemy units located on the track right in front of them.
If before the hero or a creep not a unit, then the target is chosen half-randomly. 50% chance of attack in a straight line, for 25 % probability of attack diagonally to the left or right. Your card will never attack an empty space! If the choice specifies an empty position, it will instead damage the enemy tower.
If your half of the Board in front of the map of the enemy empty place, try there as soon as possible to set the creep.
Some cards allow you to control the positioning and direction of the attack. For example, creeps Rebel Decoy can be swapped with any other card from the current track. Other spells and effects will allow you to select a specific objective to units or to redirect the direction of the attack of the enemy.
A large part of the positioning (placing cards) and attack vectors are randomly chosen, but there are many levers that influence the specificity of these actions.
Each card that you pull out of your hand, with the exception of items that drain mana. This game is the limit and you have to think through the moves to play the desired maps on all tracks. Spells can include direct attacks, dealing damage to the characteristics of the enemy cards or manipulating their positioning.
Card calling creeps minions on your half of the tracks and improvements added to the Board certain terms that will be useful to you or will cause harm to the enemy.
There are some limitations for all of these cards. The card can be used on the track only in case, if there is already a hero the same color. For example, to activate a blue spell, you have to select the track where there is already a hero in blue.
As for Magic: The Gathering and Hearthstone, cast spells and abilities drain mana. Mana accumulates throughout battles. The main difference between the Artifact from these projects is that you will have three separate mana pool for each track. Values will be different! For example, the side track can have five mana, and the average seven thanks to ebolowa, who provided a hero.
There is no maximum mana. It will grow indefinitely, until one player reaches the victory.
Most cards work on the track, which was running, but there are exceptions. If you see arrows on the left or right of the value of the cards (mana), this means that it can affect any of three paths. Such properties have certain spells and improvements. Requirements mana cost and color cards are only part of the track on which you are going to put the unit.
For example, you can use a green spell «with arrows» in the wrong lane, where there is no green hero or activate an improvement on the track where already over mana and need to wait for its regeneration.
Keyword is an important factor to consider, choosing a card for the Board. Some effects persist only for one round, others make changes up to the end of the game. If you apply the buff modification of the attack on kripa, then the bonus will be valid as long as the creep is destroyed.
If you modify the hero, the effect will work as long as the map will not appear in the fountain shower (after the destruction). After a round, the hero will return to the Board, but without the buff.
Gold and murder
In Artifact in General, you have four different targets: heroes, creeps, towers and Ancient. The destruction of the tower of the Ancients is the key goal, but in addition they need to periodically get rid of enemy heroes and creeps. Less than heroes and creeps of the enemy will be on the track, the easier it is to focus on the destruction of the towers.
Destruction creeps and heroes reduces the threat to you from the enemy, but for every kill you get gold.
For killing a creep you gain one unit of gold, hero from five. This currency is then used to buy items from the store between rounds.
You can also change get a reward for killing heroes with the help of certain cards. For example, the card «bounty Hunter» Track provides the hero a bonus of 10 units of gold for the murder. Map Revtel Signet Ring will reduce the reward for your hero in three units of gold, so the enemy will get cut down award.
The item shop
Once complete action on all three tracks will begin the last phase of the turn in Artifact – sale items in the store. Here you can spend the earned for killing enemy heroes and creeps gold to purchase items of equipment to collect or consumables for more straightforward use.
The store is a deck of items that you have chosen in advance. For purchase become available, a random item. As soon as you buy it, you will be able to purchase the next card in the queue.
If you buy all the cards from the deck, the more the store you will not be available.
There are other items for purchase except those that were chosen to form the deck. Among consumables are potions of healing, scroll of return of the hero from the fountain, and the potion of knowledge required to take an additional card. None of the items can not become a part of the deck – they appear only in stores with consumables.
There is also access to the secret store that allows you to buy items that otherwise cannot be obtained. If you see a desired object, but it does not have enough funds, you can spend one unit of gold that he remained at this place until the next round.
Items of equipment fall into one of three categories: weapons, armor, and accessories. Heroes can have one item from each category. All items offer a passive buff, but some of them have a specific active skills. For example, «blink dagger» allows hero to teleport from one track to another, «horn alpha» – to encourage the creep Thunderhide Pack.
In addition, some items give one, but take away something else: Ristul Emblem increases HP of the hero at four units but reduce his armor (and the armor map opposite) by two units.
The sequence of moves
To date, it is sufficient to remember a simple sequence of actions: you go one by one, starting from left and ending right lanes, then make the purchase in a store, and after complete the game. There is a small phase occurring during the stroke and is part of the round.
In the beginning of the round comes the phase of spawn and accommodation, during which the game randomly distributes between tracks bonus kripa for you and the enemy. You will also be able to choose which heroes from the fountain of souls will be returned to the game. Then comes the stage of putting some cards in which each player pulls out from the main deck by two cards.
After that, each strip is a battle where the cards of the heroes and creeps to attack opponents or tower. Here things become much more complicated.
In the next stage, gamers take turns until all the actions are performed. Imagine a scenario when on the left lane there are no cards that you could manage. In this case, you just watch what will do opponent.
The enemy is attacking your position, but then instead go to the middle lane, you will be given the opportunity to walk one of the cards and to resist the enemy. This can be done subject to the availability of maps, which will be really useful, and mana for using it. After your turn, control reverts to the opponent, which can also play a new map and use the mana to either stop the action. Phase of action on the left lane will be stopped after both players agree to move to the middle lane.
In either case, if neither one nor the other can no longer to do anything. After this begins the phase of action on the middle track.
The player who will fold first during the action phase, will have an advantage in the next round and can play first at this track. The one who moves first usually has the advantage. For example, you will be able to apply the spell damage that kills the enemy hero and prevent the opponent to play spells of that color on the strip.
But there will be other situations where you want the opponent went first: to see what he plans to do next and counter it, or make sure that he no longer has mana or the ability to resist you in this direction.
Once the actions phase is completed for all the tracks, you will start the combat phase, which is much faster and easier. All heroes and creeps making a simultaneous attack. If both units facing opposite each other, can cause damage, destroying your opponent, then two cards will be destroyed.
At any time during the action phase you can see the results of the combat phase, making to attempt to change the situation.
To further complicate the situation, each phase tracks split into other segments. Certain abilities are activated before the action phase or at other stages of the round. Understanding where and when work skills will further make life difficult for his opponent.
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